C++ Programming Language Training to develop system & application software, drivers, client-server applications & embedded firmware. C++ is a powerful general-purpose object-oriented programming language which is used for operating systems, compilers, interpreters, search engine and graphics programs. It can be used to make CGI scripts or console-only DOS programs.

 

COURSE CODE: ITR-102 COURSE DURATION: 6 weeks COURSE OBJECTIVES:

It covers C++ programming language and its interactions with software design. The C++ course offered by us will help you learn:
  1. Understand the advantages of C++ over C language
  2. The concept of class and objects and how to declare class and functions.
  3. The use of operators and their overloading, comparison, data conversion, etc.
  4. Exceptions and error handling
  5. Describes the concept of OOPS and its terminology including encapsulation, abstraction, polymorphism, inheritance, virtual functions etc.
  6. Introduce the concept of constructors and destructors
  7. Tells about templates, exceptions, streams, and strings
  8. Tells about object-oriented systems development
  9. Understand the main strategies and several Design Patterns to build the simplest, most flexible and reliable C++ code

COURSE CONTENTS:

CHAPTER 1: OBJECT-ORIENTED PARADIGM

  1. OOPS…!
  2. Structured versus Object Oriented Development
  3. Elements of Object-Oriented Programming
  4. C vs. C++
  5. Features of C++
  6. What Is an Object?
  7. What Is a Class?
 

CHAPTER 2: MOVING FROM C TO C++

  1. Comments
  2. Namespaces
  3. Simple Output
  4. Simple Input
  5. Scope resolution Operator
  6. Variables aliases(reference variables)
  7. Parameters passing by References
  8. Inline function
  9. Function Overloading
  10. Default Arguments
  11. Operators new and delete
  12. The bool Data Type
 

CHAPTER 3: CLASSES AND OBJECTS

  1. Components of a Class
  2. Class Structure and Class Declaration Syntax
  3. Malloc ( ) / free ( ) versus new/delete
  4. Class, Objects and memory resources
  5. Accessing class members
  6. Defining Member Functions
  7. Outside member functions as inline
  8. Accessing member functions within the class
  9. Data Hiding
  10. Passing Objects as arguments
  11. Friend Classes
  12. Static data members
  13. Static Functions
 

CHAPTER 4: CONSTRUCTORS AND DESTRUCTORS

  1. Constructors and Initialization
  2. The need of the Constructor
  3. Parameterized constructor
  4. Constructor overloading
  5. Name fewer objects
  6. Constructor with default arguments
  7. Object Copying and Copy Constructor
  8. Dynamic initialization through constructors
 

CHAPTER 5: OPERATOR OVERLOADING

  1. Introduction
  2. Rules for Operator Overloading
  3. Overloading ++, –, +, -, *, /,<,> …. & Logical operators
  4. Overloading << and >> (stream operators)
  5. Nameless Temporary Objects
  6. Overloading New and Delete Operator
  7. Comparison Operators
  8. Data Conversion
  9. Conversion between Datatypes
  10. Conversion between basic and Objects
  11. Conversion between Objects of different classes
  12. Overloading with friend functions
 

CHAPTER 6: INHERITANCE

  1. Introduction
  2. Derived class declaration
  3. Forms of inheritance
  4. Member Accessibility
  5. Constructors in derived classes
  6. Overloaded Member functions
  7. Abstract classes
  8. Multilevel Inheritance
  9. Multiple Inheritance
  10. Hierarchical Inheritance
  11. Hybrid Inheritance
  12. Virtual Base Class
 

CHAPTER 7: VIRTUAL FUNCTIONS & POLYMORPHISM

  1. Introduction
  2. Need for virtual functions
  3. Pointers of derived class objects
  4. Definitions of Virtual Functions
  5. Pure Virtual Functions
  6. Dynamic Binding
  7. Rules For virtual functions
 

CHAPTER 8: TEMPLATES

  1. Introduction
  2. Template Functions
  3. Overloaded Function Templates
  4. Multiple Argument Function Templates
  5. Purpose of Class Templates
  6. Class Templates with overloaded operators
 

CHAPTER 9: EXCEPTION HANDLING

  1. Introduction
  2. Error Handling
  3. Exception Handling
  4. Types of Exceptions-Try, throw, catch
  5. Specified, Unspecified exceptions
  6. Handling Uncaught Exceptions
 

CHAPTER 10: STREAMS COMPUTATION WITH CONSOLE

  1. What are streams?
  2. Console Streams
  3. File I/O with Streams
  4. Opening and closing files
  5. Interacting with
    1. Text files (ex: .txt, .c, .cpp)
    2. Non-text files (ex: .dat, .mpg, .avi, .mp3)
  6. Unformatted, Formatted Console O/P
 

CHAPTER 11: MANIPULATING STRINGS

  1. Creating(string) objects
  2. Manipulating String Objects
  3. Relational Operations
  4. String Characteristics
 

CHAPTER 12: OBJECT-ORIENTED SYSTEMS DEVELOPMENT

  1. Procedure-Oriented Development Tools
  2. Object-Oriented Notations and Graphs
  3. Steps in Object-Oriented Analysis
  4. Steps in Object-Oriented Design
  5. Implementation